Southern Rails

Southern Rails

Southern Rails

34,00 €

Vat:25.5%
Product code: 0655132005968

Availability

Verkkokaupassa
4 pcs In stock
MyCashflow
4 pcs
CHS, Espoo
pcs
Tampere
pcs
Available
In stock
Unavailable
Loppunut
Verkkokaupassa
In the web shop
Webshop
In the web shop
MyCashflow
In the Helsinki store
Tampere
In the Tampere store
CHS, Espoo
In the Espoo store
Pick-up from store, Helsinki
0,00 €
After ordering, you will get an order confirmation email when the order is picked up and awaiting your pick at Lautapelit.fi store in Helsinki. Please pick up within 2 working days from the day of the order.
Pick-up from store, Tampere
0,00 €
Pick up from Lautapelit.fi store in Ratina shopping center in Tampere.<br> Your order will be shipped to Tampere store on next Wednesday, and it will be there for pick up on following Friday.
Noutopistepaketti DB-Schenker
4,90 €
Domestic parcel
4,90 €

Your order can be shipped with these shipping methods.

Product features

Language:
english
Amount of players:
3-5
Playing time:
60 min
Age recommendation:
14+
Publisher:
Rio Grande Games
Designer:
John Bohrer
Game Mechanisms:
Route building
Economy
Genre:
Traffic

Publisher's description:

Southern Rails is played on a map of the southeast United States and is similar in style to many of the stock-based, cube-rail games released by Winsome Games since 2007.

During set up, players spend two rounds selecting stocks from two of the six available companies, then the game begins.

Each turn, a player must place a track cube for one of the companies in which they have stock. The first cube of a company can be placed on any hex, while each subsequent cube for that company must be placed adjacent to another of the same color. Hexes (other than Atlanta) can have 1-3 cubes placed on them, and when a cube is placed in a city — with cities coming in four colors — that railroad's revenue increases by $1-4 depending on the color of the city.

When the tenth cube of a company is placed, railroads earn points based on certain criteria — highest revenue, fewest shares owned, most cubes on the map, and most cities of a color in its network — with ties resulting in no points being awarded for a category. (If, for example, both the purple and black railroads have the most red cities in their networks, then no railroad scores the points for having the most red cities in its network.) Each player then scores points equal to the points scored by the railroads in which they have stock.

Player order is then reassigned, and players get to select an additional stock after which they again take turns placing cubes on the board. After the fourth scoring round, the game ends and whoever has the most points wins.

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