Wonder Book (ENG)

Wonder Book (ENG)

Wonder Book (ENG)

69,00 €

Vat:25.5%
Product code: 8032611690426

Availability

Verkkokaupassa
0 pcs Temporarily out of stock
MyCashflow
0 pcs
CHS, Espoo
pcs
Tampere
pcs
Available
In stock
Unavailable
Loppunut
Verkkokaupassa
In the web shop
Webshop
In the web shop
MyCashflow
In the Helsinki store
Tampere
In the Tampere store
CHS, Espoo
In the Espoo store
Pick-up from store, Helsinki
0,00 €
After ordering, you will get an order confirmation email when the order is picked up and awaiting your pick at Lautapelit.fi store in Helsinki. Please pick up within 2 working days from the day of the order.
Pick-up from store, Tampere
0,00 €
Pick up from Lautapelit.fi store in Ratina shopping center in Tampere.<br> Your order will be shipped to Tampere store on next Wednesday, and it will be there for pick up on following Friday.
Noutopistepaketti DB-Schenker
4,90 €
Domestic parcel
4,90 €

Your order can be shipped with these shipping methods.

Product features

Language:
english
Amount of players:
1-4
Playing time:
60-90 min
Age recommendation:
10+
Publisher:
dV Giochi
Designer:
Martiano Chiacchiera
Michele Piccolini
Game Mechanisms:
Dice
Action points
Cooperative game
Variable player powers
Solitaire game
Campaign
Genre:
Fantasy
Adventure

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Publisher's description:

Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you.

Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.

The game is split into six consecutive scenarios ("chapters"), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.

Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected.

The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues...anything is possible during the story!

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